Apr 11, 2007, 02:15 AM // 02:15
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#41
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Meh, probably the new PvE only condition. Would be a bit pointless adding this to PvP, be a whole new condition to be abused and balanced.
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Apr 11, 2007, 09:11 AM // 09:11
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#42
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Academy Page
Join Date: Sep 2005
Location: Finland
Guild: Seekers of the Aetherian (Void)
Profession: W/N
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Most likely a Pve monster only skills, being so powerful and all. So who cares?
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Apr 11, 2007, 09:11 AM // 09:11
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#43
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Academy Page
Join Date: Sep 2005
Location: Finland
Guild: Seekers of the Aetherian (Void)
Profession: W/N
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Most likely a Pve monster only skills, being so powerful and all. So who cares?
Edit: sorry, double post.
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Apr 11, 2007, 09:19 AM // 09:19
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#44
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Jungle Guide
Join Date: May 2005
Location: Canada...... Eh!
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Lol, I find it amusing how much of a stir that post caused. You know, the one with the list of all the "new" uber monster skills? And not once did anyone yet assume that they were not for monsters. Now I'm not saying that they were for players either. But did anyone out there ever use a cheat code in a video game for invincability or infinite ammo? Those codes are there so that the devs can test the game. Ever thing that maybe the "uber monster skills" are there for the Devs? Honestly, they're either there for the devs to test certain aspects of the game, or they put them in there to just mess with us. Because really, every one of those skill descriptions I read made me think, "If they put these in the game, and one monster has even 2 of these, the game will become impossible." Although, they are calling it "hard mode".....
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Apr 11, 2007, 09:49 AM // 09:49
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#45
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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The cracked armor thing is almost definately not a monster skill-related condition, nor is it PvE-only. It will most likely be an entirely new condition, period. Why would I say that? Well because it was in a few skill descriptions that were leaked from the ATS testing - normal class skills, not the monster skills.
Here's the link: http://www.guildwarsguru.com/forum/s...php?t=10140445
Here are the two skills that are known thus far that cause "Cracked Armor":
Quote:
Originally Posted by GWEN Skills?
MESMER
Logic Bomb 10e 1c 10r - Hex Spell. For 10 seconds, target foe suffers from -3 health degeneration. When this Hex ends that foe has Cracked Armor for 17 seconds. Illusion Magic
ELEMENTALIST
Shell Shock 10e 1c 10r - Spell. Target foe takes 10 damage and has Cracked Armor for 5 seconds. Air Magic
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The skills appear to be universal (and not PvE-only), mainly because they appear PvP-balanced. There's nothing that screams "PvE-only". 99% sure this is a straight-up new condition.
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Apr 11, 2007, 10:19 AM // 10:19
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#46
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Academy Page
Join Date: Nov 2006
Guild: Guild in Pyjama's [PJs]
Profession: A/
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here'ss a thought, how about it's a reverse Shield of absorbtion.
Cracked armour: during cracked armour, every hit lowers your armour by X (need to see what's balanced) cracked armour cannot lower your armour below X (60-30)
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Apr 11, 2007, 12:11 PM // 12:11
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#47
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Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
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Quote:
Originally Posted by Draco Angelus
here'ss a thought, how about it's a reverse Shield of absorbtion.
Cracked armour: during cracked armour, every hit lowers your armour by X (need to see what's balanced) cracked armour cannot lower your armour below X (60-30)
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Jeez, that's like a guaranteed kill to anything unprotected.
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Apr 11, 2007, 12:25 PM // 12:25
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#48
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Academy Page
Join Date: Nov 2006
Guild: Guild in Pyjama's [PJs]
Profession: A/
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that really depends on how much armour is lost per hit, if it's -1 every hit, it really needs a lot of hits to be threatening, not to mention it's only a condition
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Apr 11, 2007, 07:01 PM // 19:01
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#49
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Jungle Guide
Join Date: Nov 2005
Guild: Hoser Down[HD]
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I believe its most likely just going to be a condition (like daze or bleeding) that for a period of time lowers your AL by lets say 10-20
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Apr 11, 2007, 07:32 PM // 19:32
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#50
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Maybe we will see some old skills now cause it too - Weaken armor, Penetrating chop etc .. are all good candidates.
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Apr 12, 2007, 09:18 PM // 21:18
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#51
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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Quote:
Originally Posted by savage vapor 33
I'm referring to the skill that lets (sum1) move 3,000% faster. Water hexes only slow down, on max, 90%. So really, they would be able to move 2,910% faster.
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Uhhhhh no you werent. Read what I quoted. What does weaken armor skill have to do with moving 3,000% faster?
I was saying that using "cracked armor" over the weaken armor skill, is no different than using crippling over a water snare.
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Apr 12, 2007, 09:41 PM // 21:41
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#52
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Forge Runner
Join Date: Dec 2005
Location: America. How about you, commie?
Guild: Fellows of Mythgar [FOM]
Profession: R/Mo
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Quote:
Originally Posted by Blackhawk
Can see everyone doing impressions of Road Runner with those two
"Free Run To Droks - Meep Meep!"
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Can the engine even HANDLE rendering something that fast?
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Apr 13, 2007, 03:02 AM // 03:02
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#53
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Wilds Pathfinder
Join Date: Oct 2005
Location: pit of brimstone
Guild: Squad Six Six Six [ssss]
Profession: A/Me
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How about we talk about real information instead of someones excuse for imagination... I can't stand stupid threads like these that serve no use, not to mention the irrelevant thread topic to lure people in it. Learn how to name your threads. k thnx
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Apr 13, 2007, 03:27 AM // 03:27
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#54
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Quote:
Originally Posted by Scutilla
What would blind do to ritualists, for that matter? Sometimes you just have to suspend your disbelief a bit.
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*snicker snicker*
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Apr 13, 2007, 05:28 AM // 05:28
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#55
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Lion's Arch Merchant
Join Date: Jun 2005
Location: currently Texas =[
Guild: Court Of The Fallen [CotF]
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Quote:
Originally Posted by LeviGarrett
Why on earth do you guys torture yourselves with all these assumptions? Just wait till the game comes out already, or at least until you get some concrete information...
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Because people in Guild Wars having nothing better to do because they're so bored.
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Apr 13, 2007, 05:32 AM // 05:32
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#56
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Lion's Arch Merchant
Join Date: Jun 2006
Location: Utopia
Profession: D/
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Woah...damn if even one of those skills belong to the Great Destroyer we're gonna have an intresting boss battle in GW:EN.
3000% faster? How's that gonna work? I mean are we just gonna see a streak of light? This skill would make a runners life much more fun.
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Apr 13, 2007, 05:41 AM // 05:41
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#57
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Lion's Arch Merchant
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Sounds like it has something to do with Asuras. They're supposed to be tech savvy as a race. Breaking/reparing armor sounds more technological than magic. Maybe the new skills originated in Asuraland.
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Apr 13, 2007, 05:52 AM // 05:52
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#58
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Krytan Explorer
Join Date: Jul 2006
Location: Vancouver BC
Guild: Sorrow Masters
Profession: E/
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I dont know about condition, because "conditions" as they are refer to some ailment to the flesh.
Cripple is like when you cant walk due to a slashed muscle ie.Hamstring
Blind is when you cant see due to over exposure to a bright light source ie. Blinding Flash
Disease is caused by microscopic pathogens who deteriorate the body at a cellular level. ie Rotting Flesh
Weakness is when the muscles cant work up to their potential due to lack of oxygen, extreme shock or other causes. ie. Enfeebling Blood
Burning is when the flesh is chemically changed due to intense thermal energy. ie. Immolate
Bleeding is when the body looses blood through torn veins or arteries. ie. Barbed Trap
Deep Wound is a wound that takes out a large chunk of flesh which makes healing difficult due to the missing mass. ie.Gash
Poison is when chemical toxins break down cells from within the body. ie. Poison Arrow.
Dazed is when the brain has had severe trauma due to a sudden movement of the head, resulting in the soft brain tissue moving past the cerebral spinal fluid and banging against the skull. ie. Golden Skull Strike
As you can see all conditions have something to do with the person themselves. Cracked armor certainly isnt a hex....but Im pretty sure it isnt a condition either. I guess we will have to wait and see.
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Apr 13, 2007, 04:13 PM // 16:13
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#59
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Pre-Searing Cadet
Join Date: Apr 2007
Guild: Serene Ambassadors of Guidance to Enlightenment
Profession: W/Mo
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Quote:
Originally Posted by LeviGarrett
Why on earth do you guys torture yourselves with all these assumptions? Just wait till the game comes out already, or at least until you get some concrete information...
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some people love to speculate and discuss their speculations. why does it bother you that they do that? why are you wasting your time questioning their motives?
....omg...why am i wasting my time questioning why you would question their motives?????
i guess some people like to question what other people do.
....why am i still here?
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Apr 16, 2007, 11:14 AM // 11:14
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#60
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Academy Page
Join Date: Nov 2006
Location: Australia
Profession: N/
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These are monster skills....
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